How to make a luminous billboard in 3D

2024-09-21 08:38:44
I、How to understand unity3dshaderrendertype understanding
Opaque: used for most shaders (normal shaders, self-illuminating shaders, reflection shaders and terrain shaders).
Transparent: used for translucent shaders (transparent shaders, particle shaders, font shaders, terrain extra pass shaders).
TransparentCutout: Skinned transparent shader (TransparentCutout, two-channel vegetation shader).
Background:Skyboxshaders.Skybox shaders.
Overlay: GUITexture, Halo, Flareshaders. Halo shaders, flash shaders.
TreeOpaque: terrainenginetreebark. The bark in the terrain engine.
TreeTransparentCutout:terrainenginetreeleaves.Leaves in the terrain engine.
TreeBillboard:terrainenginebillboardedtrees.Billboard trees in terrain engine.
Grass: terrainenginegrass. Grass in the terrain engine.
GrassBillboard:terrainenginebillboardedgrass. Terrainenginebillboardedgrass.